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How to measure the latency of streams
How to measure the latency of streams

Follow these steps to determine the delay between your match and the signal you're sending to our platform

Written by Victor Dias
Updated over a week ago

You will need:

  • Your streaming set-up

  • A laptop or similar device

  • Mobile device connected to internet

  • Make sure to be logged into your Live Studio to check the incoming test feed

Once logged into the Studio, go to the event you want to test and send a signal to the respective RTMP URL and Stream Key. Please DO NOT click on the green "Go Live" button in the Studio before you're done with the latency test! Doing so will distort the results of your measurement.

Please make sure that you're using the correct stream settings before getting started:

  • Video Resolution: 720p (1280x720) or 1080p (1920x1080)

  • Video CODEC: h264

  • Video Bitrate for 720p: between 1.5 mbps (min) and 3 mbps (max)

  • Video Bitrate for 1080p: between 8 mbps (min) and 12 mbps (max)

  • Video Frame Rate: 25 or 30 fps

  • Video Keyframe Interval: 2 s

  • Video Profile: High or Main

  • Video Signal: progressive (de-interlaced)

  • Audio CODEC: 128 kbps AAC

  • Audio Channel: Stereo

Once you are sending a signal and see it arrive in the studio, please follow these steps:

  • Open in a browser on your mobile device and make sure that the timezone matches exactly your current location

  • Hold your mobile device in front of your streaming camera

  • Open in a browser on your laptop/device, or use the built-in clock of your laptop/device

  • Minimise the browser tab with the Live Studio, which should be showing the incoming feed from your streaming setup with running on your mobile device, and place it on one half of your laptop screen

  • Do the same with the laptop/device browser tab showing the (or the built-in clock) and place it on the other half of your screen

  • Now compare the two screens showing and calculate the difference. To make this easier, we recommend taking a screenshot/print screen:

If you are facing issues, feel free to contact us via

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